Gorilla warfare… sounds fun, doesn’t it? It’s the name of a project I’m working on. Not on my own, it’s rather big for a sole and unexperienced developer like me. Fortunately, two other developers are also working on the code while two artists are doing all the creative stuff we developers are utterly useless at.
And so we start. When creating a game, from a programmer’s perspective, two things will be most important: Design Planning
The first post of hopefully a series that will end around 29th of September, 2010; for sanity’s sake. Why you ask? Who am I you ask?