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Tag: AI

Walk the Line - MCTS & Evaluation Functions

Gijs-Jan March 3, 2015 Uncategorized No Comments

As Monte Carlo Tree Search (MCTS) is becoming more popular in the world of Game AI, AI programmers are starting to discover when, and more importantly when not to use it. A very basic outline of MCTS is that at each iteration it tries to expand on the best action known thus far, simulating till

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