Ardor3D & Android: Optimization (Part III) The keywords I’ll be using are: Vertex Array VBO VBO Interleaved
The keywords I’ll be using are: Mesh Combination Texture Atlas So, as you should know by know, Caravel is a board game centered around hexagonal tiles. These tiles, in general, can be divided in a couple of groups: Wool, Wood, Stone, Ore, Grain, Desert, and not altered or moved once placed.
Keep amount of nodes to a minimum Use (Degenerate) TriangleStrips over Lists or Fans, any day of the week
And so we start. When creating a game, from a programmer’s perspective, two things will be most important: Design Planning
The first post of hopefully a series that will end around 29th of September, 2010; for sanity’s sake. Why you ask? Who am I you ask?