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Category: Caravel

Ardor3D & Android: Optimization (Part III)

Gijs-Jan September 22, 2010 Caravel No Comments

Ardor3D & Android: Optimization (Part III) The keywords I’ll be using are: Vertex Array VBO VBO Interleaved

Ardor3D & Android: Optimization (Part I)

Gijs-Jan September 21, 2010 Caravel No Comments

The keywords I’ll be using are: Mesh Combination Texture Atlas So, as you should know by know, Caravel is a board game centered around hexagonal tiles. These tiles, in general, can be divided in a couple of groups: Wool, Wood, Stone, Ore, Grain, Desert, and not altered or moved once placed.

Ardor3D & Android: General Tips

Gijs-Jan September 19, 2010 Caravel No Comments

Keep amount of nodes to a minimum Use (Degenerate) TriangleStrips over Lists or Fans, any day of the week

Ardor3D: Brand New (Hello) World

Gijs-Jan July 8, 2010 Caravel No Comments

A Strange API

Gijs-Jan July 8, 2010 Caravel No Comments

And so we start. When creating a game, from a programmer’s perspective, two things will be most important: Design Planning

Introduction

Gijs-Jan June 30, 2010 Caravel No Comments

The first post of hopefully a series that will end around 29th of September, 2010; for sanity’s sake. Why you ask? Who am I you ask?

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