Ever so humble, we thought we created quite a nice game with Prototype Defense; and the user reviews seemed to agree. However, in our ignorance we assumed that creating a nice game would be enough to break through. While people are playing the game , 30k downloads so far, those numbers are nowhere near enough
Well, if there is one thing every programmer hates, it’s repeating himself. And balancing a game like prototype defense is nothing more than that: constantly playing the same level over and over till you find a balance in waves that is as equally matching in toughness as in diversity. This post series will be a
A couple of weeks ago I started thinking on how to integrate some nice lasers fx in our game, Prototype Defense. After searching on the internet for some guidelines on the subject, I found a single post on a dev’s blog; Cliffski’s. Sadly however, he merely gave an outline on the subject, without any real
So, before we release 1.5, our target stable & paid version, we wanted to finish work on the Map Editor. This tool will probably be released to the public, along with a online repository in which you can store, exchange and rate your newly created maps! This Map Editor will have access to every aspect
So first off: We released Prototype Defense this past weekend and within 3 days, already had more than a 1.000 downloads. Huzzah! Now onto the important part of this post: Balancing! As you all probably know, balancing is one of the more important aspects of a game. We at CodePoKE all agree, and recognize its
BrickJoke.. It’s a simple application which finally actually shows you how high you can throw/drop your phone! The basis of the application is centered around the detection of freefall by using your accelerometer.