For our latest projects, we at CodePoKE started to develop our own game engine for internal use. One of my larger tasks in this project was setting up an Asset management system. The framework we use for Game Development at the moment is LibGDX, and LibGDX already has quite advanced Asset management systems integrated into
For Gorilla Warfare, we had to come up with a convenient way of storing the map. The map has a few requirements: It has to have a small memory footprint. Although Android phones nowadays have a lot of memory, Android still limits the amount of memory used per application. The lower bound for this maximum
Gorilla warfare… sounds fun, doesn’t it? It’s the name of a project I’m working on. Not on my own, it’s rather big for a sole and unexperienced developer like me. Fortunately, two other developers are also working on the code while two artists are doing all the creative stuff we developers are utterly useless at.