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Introduction

Gijs-Jan June 30, 2010 Caravel No Comments

The first post of hopefully a series that will end around 29th of September, 2010; for sanity’s sake.

Why you ask?
Who am I you ask?

2 questions I will answer shortly, but first, let me introduce the subject of this series and the goal of why I am typing this post.

The subject of this series of posts is Caravel, a game made for Android using Ardor3D.
Caravel is a game centered around colonization, overcoming obstacles, and beating “Nintendo-hard” AI..

In short, undiluted & unadulterated fun.

A complete description, together with API (Yes, Caravel will be open-source!), can be found at: wiki.et.jobhartjes.nl

The goal of this series is to display all aspects of Game Design, and help you, the reader, see all potential pitfalls of Android and/or Ardor3D Development.

Now onto those questions from earlier:
Caravel was chosen for participation in the Ardor3D Summer Contest, and as a requirement needs to be finished by the end of September 2010.

As for who I am;

My name is Gijs-Jan Roelofs, and I am a student at the Department of Knowledge Engineering, Maastricht University (Netherlands).

For now, all you need to know is that:

  1. One of my passions is Game Design.
  2. No, Game Design is not something they teach at DKE.
    (We do way more awesome stuff than that… Considering how much I like Game Design, this is saying something.)

Now, onto actual content!

A Strange API →
Gijs-Jan

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