Ever so humble, we thought we created quite a nice game with Prototype Defense; and the user reviews seemed to agree. However, in our ignorance we assumed that creating a nice game would be enough to break through. While people are playing the game , 30k downloads so far, those numbers are nowhere near enough
Well, if there is one thing every programmer hates, it’s repeating himself. And balancing a game like prototype defense is nothing more than that: constantly playing the same level over and over till you find a balance in waves that is as equally matching in toughness as in diversity. This post series will be a
So, before we release 1.5, our target stable & paid version, we wanted to finish work on the Map Editor. This tool will probably be released to the public, along with a online repository in which you can store, exchange and rate your newly created maps! This Map Editor will have access to every aspect
So first off: We released Prototype Defense this past weekend and within 3 days, already had more than a 1.000 downloads. Huzzah! Now onto the important part of this post: Balancing! As you all probably know, balancing is one of the more important aspects of a game. We at CodePoKE all agree, and recognize its
For Gorilla Warfare, we had to come up with a convenient way of storing the map. The map has a few requirements: It has to have a small memory footprint. Although Android phones nowadays have a lot of memory, Android still limits the amount of memory used per application. The lower bound for this maximum
Traditionally, there have been two ways to make money from apps on Android. You can either try selling the app, or you can put advertisements in. More recently, in-app payments have arrived, and most of the top-grossing apps get much of their money here. Unfortunately, all of these have their disadvantages. So, when trying to





