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OpenGL (LibGDX) Laser FX

Gijs-Jan December 27, 2011 Uncategorized 23 Comments

A couple of weeks ago I started thinking on how to integrate some nice lasers fx in our game, Prototype Defense. After searching on the internet for some guidelines on the subject, I found a single post on a dev’s blog; Cliffski’s. Sadly however, he merely gave an outline on the subject, without any real

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Map Editor

Gijs-Jan December 27, 2011 Prototype Defense No Comments

So, before we release 1.5, our target stable & paid version, we wanted to finish work on the Map Editor. This tool will probably be released to the public, along with a online repository in which you can store, exchange and rate your newly created maps! This Map Editor will have access to every aspect

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Balancing, or: What did we do wrong?

Gijs-Jan October 18, 2011 Prototype Defense No Comments

So first off: We released Prototype Defense this past weekend and within 3 days, already had more than a 1.000 downloads. Huzzah! Now onto the important part of this post: Balancing! As you all probably know, balancing is one of the more important aspects of a game. We at CodePoKE all agree, and recognize its

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Gorilla Warfare - Map datastructures and their memory footprint

Gerrit September 15, 2011 Gorilla Warfare, Projects No Comments

For Gorilla Warfare, we had to come up with a convenient way of storing the map. The map has a few requirements: It has to have a small memory footprint. Although Android phones nowadays have a lot of memory, Android still limits the amount of memory used per application. The lower bound for this maximum

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A new monetization strategy for Android Apps?

Enno September 7, 2011 BrickJoke 6 Comments

Traditionally, there have been two ways to make money from apps on Android. You can either try selling the app, or you can put advertisements in. More recently, in-app payments have arrived, and most of the top-grossing apps get much of their money here. Unfortunately, all of these have their disadvantages. So, when trying to

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BrickJoke Release: A week in...

Gijs-Jan August 18, 2011 BrickJoke No Comments

BrickJoke.. It’s a simple application which finally actually shows you how high you can throw/drop your phone! The basis of the application is centered around the detection of freefall by using your accelerometer.

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