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Monthly : June, 2012

Promoting your App: Admob Review

Gijs-Jan June 26, 2012 Marketing, Prototype Defense 12 Comments

Ever so humble, we thought we created quite a nice game with Prototype Defense; and the user reviews seemed to agree. However, in our ignorance we assumed that creating a nice game would be enough to break through. While people are playing the game , 30k downloads so far, those numbers are nowhere near enough

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Machine Learning and Game Balancing pt. 1

Gijs-Jan June 23, 2012 AI, Prototype Defense 1 Comment

Well, if there is one thing every programmer hates, it’s repeating himself. And balancing a game like prototype defense is nothing more than that: constantly playing the same level over and over till you find a balance in waves that is as equally matching in toughness as in diversity. This post series will be a

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