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Monthly : December, 2011

OpenGL (LibGDX) Laser FX

Gijs-Jan December 27, 2011 Uncategorized 23 Comments

A couple of weeks ago I started thinking on how to integrate some nice lasers fx in our game, Prototype Defense. After searching on the internet for some guidelines on the subject, I found a single post on a dev’s blog; Cliffski’s. Sadly however, he merely gave an outline on the subject, without any real

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Map Editor

Gijs-Jan December 27, 2011 Prototype Defense No Comments

So, before we release 1.5, our target stable & paid version, we wanted to finish work on the Map Editor. This tool will probably be released to the public, along with a online repository in which you can store, exchange and rate your newly created maps! This Map Editor will have access to every aspect

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